Approach
Bring it down gently, then land it hard.
An idea loses altitude in stages. Each one narrows the question until there is only building left to do.
01
Days, not weeks
Land the idea
We sit with you and get the idea out of your head. What is it, who is it for, what has to be true for it to work. No technology decisions yet. First we agree on what we are talking about.
What you get
A written description of the idea both sides recognise
The assumptions worth testing first
An honest read on whether it should be built at all
02
2 to 4 weeks
Shape the build
Scope, architecture and design. We decide what is in the first version and what waits, and we say how it will be built and what it will cost before anyone commits.
What you get
Defined scope for a first version
Architecture and technology choices, explained
Timeline and cost you can plan around
03
Ongoing, in short cycles
Build it
Working software, reviewed with you regularly. You see the product running rather than reading about progress, which means you can change your mind while changing your mind is still cheap.
What you get
Software in a usable state throughout
Regular reviews on the real thing
Code and documentation that are yours
04
As long as it is useful
Run and improve
Launch is a start. We monitor, fix, tune and keep building, or hand over cleanly to your own team with everything they need to take it from there.
What you get
Monitoring, support and maintenance
Improvements based on real usage
A clean handover whenever you want one
How we hold ourselves
We tell you what we think
Including when we think an idea should not be built, or should be built smaller. You are paying for judgment as much as hours.
Small teams, close to the work
The people who scope your project are the people who build it. Nothing gets handed down a chain.
Working software over reports
Progress is something you can click. Status documents come second.
You own everything
Code, infrastructure, accounts, documentation. No lock-in to us as a condition of it working.